Hello dear guests !!! You can post some comments. You do not need a registration just choose anonymous. All materials published here can not be used in anyways without written permission of the author Alex Shvab.
Saturday, December 25, 2010
Thursday, December 16, 2010
Monday, December 13, 2010
Monday, November 29, 2010
news
I did not stop to improve myself.
Last days I played with http://www.panda3d.org/ engine (C++) and I reached some results. At this moment I am still a part of 1 project and I am really not sure about another one.
Last days I played with http://www.panda3d.org/ engine (C++) and I reached some results. At this moment I am still a part of 1 project and I am really not sure about another one.
Monday, November 1, 2010
Sunday, October 31, 2010
Thursday, October 28, 2010
Wednesday, October 20, 2010
Tuesday, October 19, 2010
Monday, October 18, 2010
Friday, October 15, 2010
Maya Dynamics
Wednesday, October 13, 2010
Saturday, October 9, 2010
Tuesday, October 5, 2010
Friday, October 1, 2010
Wednesday, September 29, 2010
Sunday, September 26, 2010
a textured gun
Wednesday, September 22, 2010
Wednesday, September 15, 2010
Monday, August 30, 2010
Finally, I found an alive project.
Finally, I found an alive project!
Here it is http://xtrmgames.com/?page_id=41
I worked with these guys 2 weeks and created one model and I've got all answers on my questions. The model that I've done is going to be a part of the game. My current "list to do" contains a few trucks. They are low polygons models (6 000 polygons).
Here it is http://xtrmgames.com/?page_id=41
I worked with these guys 2 weeks and created one model and I've got all answers on my questions. The model that I've done is going to be a part of the game. My current "list to do" contains a few trucks. They are low polygons models (6 000 polygons).
Monday, August 16, 2010
Monday, August 9, 2010
the special effects handbook
I guess, I am ready to read and to do exercises from the last book that I currently have The Special Effects Handbook.
Friday, July 30, 2010
a house on a table
I found some difficulties here
1) Maya Live does not receive tiff, but in jpg my video looks not good
2) I tried lots of programs to get the final result, but only Combustion 2008 helped me :)
3) Probably it is not good idea to use a phone camera
1) Maya Live does not receive tiff, but in jpg my video looks not good
2) I tried lots of programs to get the final result, but only Combustion 2008 helped me :)
3) Probably it is not good idea to use a phone camera
Sunday, July 25, 2010
Saturday, July 24, 2010
a project
Thursday, July 15, 2010
It is alive !!!
The model is a low polygonal. I know that I could make a low polygonal to animate it and a high polygonal to render it, but I skipped it for some reasons. Anyway, I can play with this monster now and use it in Maya Live and Trax Editor.
Sunday, July 11, 2010
Tuesday, July 6, 2010
hey all
I could not work a few days, so no updates for this time. I am able to continue to improve myself now. Therefore, the blog will be updated soon.
Tuesday, June 22, 2010
animation
Here is my first animation. I am not happy about it but the target was to get an animation as an *.avi file. Also, I found some problems with my rigging, so I had to correct some areas. I did render from a terminal, so it was new for me too. Anyway, it is a good experience and I clearly can see now what I have to improve to be better with Maya.
_
_
Saturday, June 19, 2010
Friday, June 18, 2010
Wednesday, June 9, 2010
rigging
Tuesday, June 8, 2010
Sunday, June 6, 2010
Friday, June 4, 2010
Thursday, June 3, 2010
Monday, May 31, 2010
Sunday, May 30, 2010
Thursday, May 27, 2010
Wednesday, May 26, 2010
Saturday, May 22, 2010
a character
I started to make a character. I already have done a body and I am close to finish a head. I want to use cloth and hair. Also, I am planning to use the character to make some animation. I did some animation when I practice exercises (from the books), but I want to make everything by my self.
Thursday, May 20, 2010
Wednesday, May 19, 2010
houses
Subscribe to:
Posts (Atom)